Attack and Attack Expansion by Eagle Games!
Eagle Games is set to release a WWII game similar to Axis & Allies titled Attack! Attack! is a new game system. The idea is to create a system that will allow players of any skill level to buy the perfect game for them. The first two parts of the system: Attack! and Attack! Expansion will be published this July. Each box will sell for $24.99 - $29.99.
Each player will start with a few regions (one of which is his capital), and a few military units. He will expand his power base by adding regions to his "sphere of influence". This may be done either through diplomacy (they join willingly), or military conquest (they join, period).
There are three major sub-games in Attack!:
1) Land Combat: A simple system where each unit has certain advantages based on its historical role.
2) Sea Combat: A simple system where each ship type (Battleship, Carrier, Destroyer, and Sub) has certain advantages based on its historical role.
3) Economic: A simple system determines production. The player starts with one card per region owned, and then gets a new one for each new region added.
The units will include: Infantry, Tank, Artillery, and Air. These will be high quality plastic minis.
The map will be earth circa 1935 centered around the Atlantic (North and South America, Europe, and Africa). The expansion will contain the map of Asia, Australia, and the Pacific. We also plan to make other maps available soon after publication.
The Expansion will add quite a bit of detail while retaining playability.
Players will be able to choose from many new options including. (They will get 3 per turn):
Moving Military Units, Playing Political Cards, Attempting a Diplomatic Blitz, Beginning a Trade Route Auction, Purchasing Units, Researching a New Technology, Trading with another Player, or a Strategic Move (Land, Sea, or Air).
Politics: Each player nation and each minor nation will have one of the four political affiliations: Fascist, Monarchy, Democracy, or Communism.
Trade Routes: Players will be able to bid on Trade Route cards. The highest bidder gets the card.
Technology: Having a technology that gives you an advantage on the battlefield is critical. Players may spend an action (and money) attempting to develop a special technology.
Oil: Oil also takes on its historical importance in the Expansion. Every time a player moves tank, air, or naval units, they must spend oil units from their reserve. The oil reserve may only be replenished when oil cards are used to do so rather than used in a player's economy that turn.
Posted by deanoware
at 4:42 PM EST
Updated: Monday, 31 March 2003 4:47 PM EST